Knoxie 2.0 is my second attempt at creating a Vtuber avatar. This model utilizes spring bones, adding physics elements to the hair. Once again, I used Unity and Blender to give this model improved face tracking capabilities. The pupils are also rigged, allowing for fully functional eye tracking.
  This model has also been made to work with VRChat, the online virtual world platform which allows users to interact with each other in digital, virtual reality worlds. 
This new and improved model has allowed me to engage with others in the digital realm in a more expressive and dynamic fashion.

Unity, Blender, Adobe Photoshop, VRChat SDK (2024)
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